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Legacy of the Bloodborn (History of Galsag) (Volume 1), by Max Cooper
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True Men Are Born In Blood.
What would you give for peace? Your life? Your wealth? Your family? Your crown? The Guild King has tipped the scales of power to his favor through war and treachery. He rules all that he desires- or does he? Forces unseen since the formation of the world are gathering in the darkness. The once strong Guilds have become weak from years of peace and prosperity. The Prophets no longer seek after the Divines and the Guild King’s hair turns grayer and grayer. The kingdom is weak and none but a strange girl from the south can stop it. Legacy of the Bloodborn is a full length, full force, fantasy adventure in the Galsag universe.
- Sales Rank: #9609377 in Books
- Published on: 2013-08-27
- Original language: English
- Number of items: 1
- Dimensions: 8.00" h x .84" w x 5.00" l, .80 pounds
- Binding: Paperback
- 336 pages
About the Author
Max Cooper was born in Illinois, went to college in Kansas, and went to Germany to find his wife. He served briefly in the army and is now a full time writer and artist in Wichita, Ks with his wife and son.
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2 of 2 people found the following review helpful.
Legacy of the Bloodborn by Max Cooper
By Caitlin Schesser
Fantasy is a huge market. Whether it be with literature or books, video or board games, cards or toys, the magical worlds we've come to know and love are prevalent in today's society and probably will last indefinitely. Max Cooper's Legacy of the Bloodborn comes into the market as a new world altogether.
The story begins with the capture of the orc Warchief's son, whom the Guild King has been hunting for as a bartering tool. Should the Guild King get the Warchief's son as a hostage, the war may come to an end with a treaty and save more lives than it would inevitably waste. The Guild King's closest friend and most trusted general, Umbra, is introduced to us as a second main character who leads what is told to be the strongest guild on the entire continent. We're given some history that the current situation falls after a long period called the Great War, and the Guild King defeats the orcs on the battlefield, successfully signing a peace treaty with the Warchief; the orc's son serves as the fulcrum for the victory. From there, the rebuilding and new era begin.
For the first chapter and a half, things were quite decipherable. The Broken Lances came into the picture as knights who had good personalities and hearts for war, led by a man who reveals little of himself at first. Umbra instantly became my favorite character. He seemed to have many sides and a multi-faceted personality, which is essential for any character in a novel--whether it be the protagonist, the antagonist, or the store clerk down the street we only meet once. The battle was intriguing as well. Every fantasy author has a take on orcs--or, at least, they should have--and Cooper presents the warring side as not-quite-barbaric barbarians who are also partly a not-quite-civilized civilization. The halfway point needs to be skirted carefully, and for the first chapter and a half, it was. Then something started to slip, and the story lost its momentum.
One thing I've noticed about Cooper's work is that he has a knack for a large cast. In his last book Smoke-Filled Lies, the cast was confusing to make out and hard to follow along with. Legacy of the Bloodborn shows marked improvement with many characters taking on the lives they're supposed to have, and while I applaud the author, I will say that work still needs to be done. Certain parts made me frustrated with characters slipping way too far from their norms to be taken seriously without any internal dialogue going on to show us if the turn was plausible or not. For instance, near the end of the book--don't worry, no spoilers--the Guild King and Umbra have a huge falling out, and Umbra acts almost like a frightened/frustrated child in front of his old friend. Such a stretch was hard for me to believe and irritating to read.
Throughout the book, I found myself making a map in my head to remember where everything was. I love doing that; making the borders adds to the experience of discovery when reading fantasy, and Cooper does a good job of distinguishing the different regions from one another. As we're led further into the world, each region's borders show an obvious melding where it's hard to distinguish one plain ending and another beginning, such as a cliff meeting a coast, or when one travels to the Midwest; forests don't disappear, but they become sparser and less dense and plains take over the majority of space. The change is subtle, easily-noticed, and nice to be eased into. Cooper had no problem building the world. The puzzle seemed to lay in giving the reader a sense of place as each scene progressed into the next. Chapters move too fast from one building/place/situation to the next, so I found myself going back a page or two to get a firm sense of where the characters were.
Another thing Cooper seems to have a future dab-hand in is multiple plotlines. Every novel needs more than one thing that keeps the story progressing. Novels mirror life, and life never has just one thing going on at once. Cooper brings in situations that garble the characters' plans, thoughts, or lives, and any reader loves watching to see how things will play out, whether the result is good or bad. The only problem I see here is that some of the plotlines he weaves in don't have a conducive progressive quality to the plot as a whole. While easily fixed, this fluke needs to be caught, and quickly, should the author wish to see the manuscript work together as a fluid and well-thatched whole. Otherwise, unneeded plotlines make for arduous reading and a manuscript full of frayed ends.
Finally, the prose lacks smooth movement. While this trait is very understandable in tense scenes and is actually recommended to be cut-and-dry to increase the tension, the narrative lacked any internal reflection or long enough paragraphs to let both the characters and the world itself take on their own hearts. This type of writing can be improved, however, by showing what the characters are doing to telegraph their internal dialogue. The world also always has the ability to elude to the current atmosphere of the lands with descriptions of the terrain, weather, feeling of the towns, etc. Cooper has the potential to become this kind of writer; all it requires is practice, blood, sweat, tears, coffee, and LOTS of ink and crumpled paper.
Legacy of the Bloodborn had few cusses in it, and minimal alcohol was present. A character gets addicted to "peace grass," which is similar to marijuana, but the addiction brought the character around to some major redemption. There's one scene of intense sexuality with a prostitute; however, the act is only implied, not served to us Fifty Shades style. Violence never gets gratuitous or glorified. One can expect a normal fantasy outing in that field.
This time around with Max Cooper led me far from the too-fast-paced, confusing world of Smoke-Filled Lies into a familiar feel of magic, war, and espionage. Legacy of the Bloodborn was something I did enjoy reading. When compared with the author's last venture, the improvements are glaring and applaudable. I'll be picking up the next book in the History of Galsag series.
0 of 0 people found the following review helpful.
Interesting!!
By cara
Reminded me of lord of the rings :o)it also had a few things i didn't except happen. I can definitely tell the author is building up to something a lot more interesting than the lord the of the rings.
0 of 0 people found the following review helpful.
I hate the cliff hangers
By Finlok
Very good book it has a nice flow , it's a nice relaxing read for a lazy day when you want some excitement
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